All Posts By

Dylan Southard

“Girl” director Lauren Ludwig in the news!

By | 360 Video, Storytelling | No Comments

Lauren Ludwig, the director of our upcoming 360° narrative short, Girl, got a nice shout-out in LA Weekly’s year-end roundup. The immersive dance theatre dinner-party piece she directed, And The Drum, created with her company Capital W, was listed as one of the best and most innovative live performances of the year. See the list here.                          

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VR Evangelism from the floor of a Russian Tech Conference

By | Festivals Conferences MeetUps | No Comments

At this moment of uncertainty, with tensions rising and accusations flying and an evil orange stooge puppet running for president, the people of Russia rather nobly invited VR Playhouse to come visit their country. They invited us to come talk about virtual reality at a tech conference but we like to think maybe also to broker a new kind of understanding between our country and theirs. So we sent Dylan. He’s harmless and, if you squint, he could maybe look a little Russian. And Dylan, as he is want to do, spent a day chronicling his adventures: 9am: It’s morning in Moscow and I’m rolling out of the Marriott Novy Arbat with my fellow non-Russian invitees, on our way to the Open Innovations Forum. We’re an eclectic mix of “entrepreneurs” and “experts,” ferried to Russia to speak on the various stages and panels that the forum offers over the course…

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Bringing Virtual Reality to Cuba

By | 360 Video, Storytelling | No Comments

Filmmaker Fifer Garbesi wrote a wonderful blog post on her efforts to bring VR to the artists and thinkers of Cuba; efforts that our very own co-founder, Ian Forester, had the opportunity to help with. They were recently in Havana shooting 360 footage for an upcoming documentary and hosting the island’s first VR Festival. It was, by all accounts, pretty amazing, opening the door for some great creations and collaborations to come! Read all about it here

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Our Technology Upgrade

By | News, Technology | No Comments

Christmas came early for the good little boys and girls of VR Playhouse! We got the fancy toys!!! First up, the GoPro Odyssey: 16 synchronized HERO4 Black cameras, all controlled from one remote, for high-resolution capture. And it is, of course, compatible with… The Google Jump Assembler: This bad boy stitches in a matter of hours to create perfect stereoscopic 360-degree video. This means no more audio sync worries. No more color matching worries. No more mismatched settings. No more days spent cleaning all that stuff up. It potentially saves our clients thousands of dollars in post-production costs and saves us thousands of dollars in Red Bull and aspirin costs.   Finally, Sennheiser’s virtual reality microphone, which allows for simultaneous high quality capture of ambisonic audio via four-channel, XLR output and plugs into any existing four-channel recorder. Audio tracks can be brought into audio software seamlessly. So sweet! I should…

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Our Latest 360° Extravaganza Is Here!

By | News | No Comments

It was with great delight that we teamed with Jaunt VR, the Latin Grammy-nominated all-female mariachi band Flor de Toloache, Leyenda Dance Company and the beatboxer Musical Mammal to create “Fuerza Imprevista,” a cinematic VR experience celebrating Mexican heritage. This was shot at the jaw-dropping Vibiana’s in downtown L.A. using the Jaunt One camera. Thanks to everyone who contributed their talents and technology! You can download the full virtual reality experience here

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What It’s Like to Work in Virtual Reality

By | Storytelling, Technology | No Comments

Let’s be real. Virtual reality is having a moment. Headsets are shipping, people are talking and VR is popping up all over pop culture in weird, interesting ways. It feels sweepingly omnipresent all of a sudden, like there was this plan in place to make VR a part of all of our lives and now that plan is in motion. And so people ask me what it’s like to work in the virtual reality industry. This is a hard question to answer in an interesting way. It’s difficult? It’s exciting? It’s crazysexycool? Yes. But also: Working in virtual reality is like being a first year resident on a primetime medical drama Not that I ever watched “Grey’s Anatomy” because for sure I never did but somehow I know that the pilot episode covered the first 48 hours in the residency of Meredith Grey and friends, just like the pilot episode…

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Our Music Video with Honda and Moses Sumney has dropped!

By | 360 Video, News | No Comments

A few months back, we got to work on a 360-degree music video collaboration with Honda, the production company m ss ng p eces and singer/songwriter Moses Sumney. And now, that video, “Music From Every Angle,” has hit the interwebs! We’re really proud and excited for this one. Technically, we got to take on some new challenges and perfect some new solutions. And we got to work with a tremendous musician and some amazing partners to create something truly unique for Honda. So give it a look! Watch Moses seemingly multiply into a whole army of soul singers, moving throughout the space, banging on Honda Civics like they were drumsets and using all 360 degrees to give us a truly memorable experience!  

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VR Playhouse is going to SXSW!

By | Festivals Conferences MeetUps, News | No Comments

  Here’s a piece of news that we’re very excited to share: “The Surrogate,” a narrative, virtual reality experience VR Playhouse co-produced with Peter Flaherty and Logan Brown, is a finalist in the VR/AR category at SXSW’s Interactive Innovation Awards. Melding 360-video with a computer-generated explorable environment, The Surrogate immerses viewers in the consciousness of a female protagonist whose point of view they control as they explore the photorealistic passageways snaking behind the walls of a modern house. The viewer can see into the rooms of the house through a series of portals in which live action, hemispherical videos offer an immersive vantage point. The viewer is able to choose how they experience the narrative by moving through the passageways autonomously, deciding how they follow the action, and which rooms they look into at any given time. As the story begins, we learn that our protagonist suffers from an anxiety…

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